Toxic Talk
My Role
UX/UI Design
Project
Two-week sprint
Overview
A vocabulary learning application designed with a primary focus on enhancing retention and sustaining user motivation. Utilizing engaging storytelling techniques, the app facilitates easier word recall and fosters user curiosity, compelling them to eagerly progress through each lesson.
business goal
Empower people to learn new vocabulary.
Timeline

Understand
hypothesis

User interview goal
1. Understand users' perceptions of vocabulary learning apps
2. Find out which features aid or hinder the learning process
3. Explore users' opinions on how enforced learning methods impact retention
4. Discover users' thoughts on revisiting and repeating vocabulary
5. Find out the primary objective of using a vocabulary app
User interview
Interviewed 3 people who have used language learning apps and observe how people feel about streak on Duolingo

takeaways
Casual Approach to Learning
People tend to see language learning apps more as a fun activity rather than a serious endeavor. They view vocabulary learning as a tool to casually engage with the language.
Streaks Can Be Demotivating
Users who haven't built up a significant streak feel that the streak feature can actually be demotivating rather than encouraging.
Challenges of Consistency
Users often forget or find it challenging to allocate time every day for learning, despite their best intentions.
Impact of Losing Streaks
Users who have built up long streaks on Duolingo admit that losing a streak, even once, can significantly demotivate them.
Motivation through Real-life Application
Participants believe that learning a language in contexts relevant to real-life situations would be more motivating.
Analyze + Ideation
persona
problem statement
Rolla seeks a supplementary vocabulary app that doesn't demotivate caused by visual depictions of levels or stages but keep her motivation.
Rolla desires a way to grasp the practical use and nuanced meanings of words in real-life situations.
How might we Questions
How might we keep the motivation without using streak feature?
How might we provide practical usage examples and nuances?
How might we enable users to learn words in real-life situations?
Possible solution
Storytelling
Stories engage with multiple areas of the brain, making stories more memorable than simple facts.
Temptation Bundling
You’re more likely to find a behavior attractive if you get to do one of your favorite things at the same time.
Design
User flow
Low-fidelity wireframe

mid-fidelity wireframe

Solution & Presentation

Explore words related to topics that interest you
Storytelling helps users remember words better within the right context

Through conversational learning, naturally grasp the subtleties of words and how to use them
Notification reminding users of the last story and gently encouraging them to continue the lesson

Send interesting reminders and review previous lessons before starting the next one
Notification reminding users of the last story and gently encouraging them to continue the lesson
What I've learned
Learning
Encouraging motivation heavily relies on emotions. I learned to integrate psychology into features for this purpose.
What I could have done better
I aim to research preferred languages for learning and explore the relationship between users' native language and their desired language to enhance learning efficiency.
Thank you for exploring this far!
Why not take a peek at my other projects too? 😊